Dumps from the engine

Scope Subscope Variable Default value Comment
$cm_config   AllowCharacterCreation 1 Allows players to create characters
$cm_config Animals AnimalMaxHeightHit 2 Max hit height for animals
$cm_config Animals SpawningAnimalsCount 20 Number of animals that can spawn
$cm_config   AprilFoolsDay 0 Enables April Fools mode
$cm_config Building IterationTime 5000 Time per building iteration (ms)
$cm_config Building MaxIterationQuantity 100 Max building iterations
$cm_config Claims GuildCellPrice 1 Cost of claim cells
$cm_config Claims guildLevel1MinSacrificeBasePrice 1 Base price for level 1 guild sacrifices
$cm_config Claims guildLevel1RadiusCountry 20 Radius for country-level guild claim L1
$cm_config Claims guildLevel1RadiusTown 20 Radius for town-level claim L1
$cm_config Claims guildLevel2MinSacrificeBasePrice 10 Base price for level 2 guild sacrifices
$cm_config Claims guildLevel2RadiusCountry 30 Radius for country-level claim L2
$cm_config Claims guildLevel2RadiusTown 30 Radius for town-level claim L2
$cm_config Claims guildLevel3MinSacrificeBasePrice 50 Base price for level 3 guild sacrifices
$cm_config Claims guildLevel3RadiusCountry 50 Radius for country-level claim L3
$cm_config Claims guildLevel3RadiusTown 50 Radius for town-level claim L3
$cm_config Claims guildLevel4MinSacrificeBasePrice 100 Base price for level 4 guild sacrifices
$cm_config Claims guildLevel4RadiusCountry 100 Radius for country-level claim L4
$cm_config Claims guildLevel4RadiusTown 100 Radius for town-level claim L4
$cm_config Claims MonumentGrowth 0.05 Monument growth multiplier
$cm_config Criminals DamagedSomeone -2 Alignment hit for damaging someone
$cm_config Criminals KilledSomeone -10 Alignment hit for killing someone
$cm_config Criminals KnockedOutSomeone -3 Alignment hit for knockouts
$cm_config Criminals LootedSomeone -3 Alignment loss for looting
$cm_config Criminals TrespassedSomething -1 Alignment loss for trespassing
$cm_config DB::Connect db_name lif_1 Database name
$cm_config DB::Connect password ***** Sensitive: masked password
$cm_config DB::Connect server ****** Sensitive: masked server address
$cm_config DB::Connect user ***** Sensitive: masked DB username
$cm_config DB disabled 0 Dangerous: disables the database
$cm_config DB keepConnection 1 Keeps persistent DB connection
$cm_config Decay BaseObjectDecayRate 500 Base decay rate for objects
$cm_config Decay HorsesDecayTimeMinutes 0 Horse decay timer
$cm_config DropPosition AllowedPenetration 0.05 Allowed insertion depth for placement
$cm_config DropPosition LockedHeightOver 0.2 Height offset when locked
$cm_config   EvilHeadsCut 0 Enables cutting evil heads
$cm_config FireAbility FireTimeMinutes 60 Burn time for fire ability
$cm_config Geo HeavyTimberDecayValue 1 Decay value for heavy timber
$cm_config Geo HeavyTimberWidth 0.4 Width of heavy timber
$cm_config Geo LightTimberDecayValue 1 Decay value for light timber
$cm_config Geo LightTimberDefaultDecayResource 10 Default decay resource
$cm_config Geo LightTimberWidth 0.3 Width of light timber
$cm_config Geo QuantityDamagePerDig 800 Digging damage per action
$cm_config Geo QuantityDamagePerLower 3000 Damage per lowering
$cm_config Geo QuantityMass 0.01 Mass quantity
$cm_config Geo QuantityMassMining 0.01 Mass quantity for mining
$cm_config Geo QuantityPerLevel 3000 Quantity per level
$cm_config Geo TimberIntersectPercentForArm 50 Structure intersection percent
$cm_config Geo TunnelBaseDecayResource 8 Base resource for tunnel decay
$cm_config Geo TunnelDecayValue 1 Decay value for tunnels
$cm_config Geo TunnellingRockRatio 0.5 Rock ratio during tunneling
$cm_config   GlobalRegionId Dev Region identifier
$cm_config   GlobalWorldId Dev-0 World identifier
$cm_config Guilds HeraldryChangingCooldownSec 86400 Cooldown for heraldry changes
$cm_config   HomecomingDrop 0 Drop items on homecoming
$cm_config   HorseTrainingTimeSec 300 Horse training time
$cm_config   hungerIdleLossPerSecond 0.0025 Hunger decay per idle second
$cm_config JudgementHour headPrice 100 Price for head in Judgement Hour
$cm_config Knockouts yieldKnockoutInterval 3 Time between yield knockouts
$cm_config   localIpAddress ******* Sensitive: masked internal IP
$cm_config ObserveTerrain RadiusX 11 Observation radius X
$cm_config ObserveTerrain RadiusY 11 Observation radius Y
$cm_config   OutpostClaimDurationMin 10 Minimum outpost claim duration
$cm_config patching MinForestChangesCachingCount 1000 Forest caching minimum
$cm_config patching MinGeoChangesCachingCount 100 Geo changes caching
$cm_config patching MinObjectChangesCachingCount 1000 Object caching minimum
$cm_config Potions maxPoisonWeaponAmount 3 Max poison amount applied to weapons
$cm_config Potions maxPotionAmount 3 Max number of potions
$cm_config Server MaxServerID 1 Highest server ID
$cm_config Server ServerCount 1 Number of servers
$cm_config Server ServerSkipCount 0 Dangerous: server skipping may break cluster
$cm_config Server ServerXCount 1 Servers in X axis
$cm_config Server ServerYCount 1 Servers in Y axis
$cm_config Server TerrainCountAtServer 9 Terrain count per server
$cm_config Server TerrainCountTotal 9 Total terrain count
$cm_config Server TerrainSkipCount 441 Skipped terrain count
$cm_config Server TerrainXCount 3 Terrain dimension X
$cm_config Server TerrainXCountTotal 3 Total terrain X
$cm_config Server TerrainYCount 3 Terrain dimension Y
$cm_config Server TerrainYCountTotal 3 Total terrain Y
$cm_config SiegeDamage destructible 0.002 Siege destructibility multiplier
$cm_config SkillLoss Bad 1.5 Skill loss in bad conditions
$cm_config SkillLoss Default 1 Default skill loss
$cm_config SkillLoss Evil 6 Skill loss when evil
$cm_config SkillRaise GlobalMult 10 Global skill raise multiplier
$cm_config Terrain AllowedTunnelNearness 2 Allowed nearness to tunnel
$cm_config Terrain ClaimRenderDistance 800 Claim render distance
$cm_config Terrain DigAdjust 1 Dig adjust factor
$cm_config Terrain DigTime 1000 Dig time
$cm_config Terrain FlattenTime 1000 Flatten time
$cm_config Terrain HeightAdjustLower -0.2 Lowering height adjust
$cm_config Terrain HeightAdjustRaise 0.2 Raising height adjust
$cm_config Terrain HeightLowerTime 1000 Lowering height time
$cm_config Terrain HeightRaiseTime 1000 Raising height time
$cm_config Terrain MaxAltitudeDiffBeforeFall 8 Max altitude difference before fall
$cm_config Terrain SlopeFlattenDiff 1 Allowed slope flatten difference
$cm_config Terrain SlopeFlattenTime 1000 Time to flatten slope
$cm_config TrainingField ProbabilityOfRoyalHorsePCT 3 Chance to train royal horse
$cm_config   WindMillChurnRate 2 Windmill churn rate
$cm_config   WorkingContainerBaseTimeMs 3600000 Container working time
$cm_config   worldID 1 World ID
$cm_config   WorldZoneType Red World zone type
$cm_config Wounds DurationMult 1 Wound duration multiplier
$CombatConstants   ArmorDurabilityDamageMultiplier 0.1 Multiplier for durability damage applied to armor
$CombatConstants   Chopping2ShieldDurabilityDamage 3 Shield durability damage from chopping attacks
$CombatConstants   combo_time_window_duration__relative 1 Relative combo timing window
$CombatConstants   combo_time_window_duration_seconds__max 0.8 Maximum combo timing window (seconds)
$CombatConstants   combo_time_window_duration_seconds__min 0.8 Minimum combo timing window (seconds)
$CombatConstants   FullBodyDamageMultiplier 1.2 Global damage multiplier for full-body hits
$CombatConstants   Melee2ShieldDurabilityDamage 0.15 Shield durability damage from melee hits
$CombatConstants   PeaceModeDamageMultiplier 1.5 Damage multiplier in peace mode
$CombatConstants   Piercing2ShieldDurabilityDamage 1.2 Shield durability damage from piercing hits
$CombatConstants   Range2ShieldDurabilityDamage 0.05 Shield durability damage from ranged attacks
$CombatConstants   ShieldPassive 0.5 Passive shield block modifier
$CombatConstants   ShieldPassiveBlockCoeff 0.2 Coefficient for passive shield blocking
$CombatConstants   ShieldPassiveOnActiveBlock 0.7 Shield block multiplier during active blocking
$CombatConstants   WeaponDurabilityDamage 0.05 Weapon durability damage per use
$CombatConstants   WeaponFractureMax_in_DurabilityDamage 0.5 Maximum durability loss from fractures
$CombatConstants   WeaponFractureMin_in_DurabilityDamage 0.1 Minimum durability loss from fractures