KnoolPack

En français

 Introduction of Knools and knool weapons 

Pre-requisite assumptions made:

  1. Your server is using LiFx Server Framework
  2. Your server is connected to YoLauncher.app

Download here

Installation instructions 

  1. Download the latest package from the above link.

  2. Extract the contents of the zip to a local folder (the tutorial assumes you are working from the extracted base directory for all local instructions)

  3. Remove older versions of the mod from your server

  4. Upload the contents of the folder “mods” to the server

  5. Upload the contents of the folder “yolauncher”  to the server 

  6. Edit Your skill_types.xml on the server,

    1.  Add “2399 2359 2360 2361 2362” to the id list inside 

      <ent_req type=”object_type_id”>1070 1083 924 925 926 927 928 929 930 931 932 933 934 935 936 1090 1460 </ent_req>

      of Loot! ability. (Normally on line# 6073)

    2. Add “2465” inside 

      <ent_req type=”object_type_id”>47 48 49 1466</ent_req>

       of Shape Stones Ability (Normally on line# 1902)

  7. Copy all data from Knool_cm_equipTypes.xml and paste at the bottom of Your cm_equipTypes.xmll in the data folder on the server  Please Note: Ensure you paste over the top of this tag </equipment_types> as the Knool_cm_equipTypes.xml includes this.

  8.  Copy all Data from knool_cm_objects and paste at the bottom of your cm_objects.xml
    - Ensure you do not overwrite the final line “</object_types>” This is required to complete the xml file.

  9. Upload the “data\ai” folder (including content) to your servers data folder.

  10. Use LiFx Server framework v3.0.0 or newer with $LiFx::createDataXMLS set to true in AutoloadConfig.cs to create objects_types.xml, recipe.xml and recipe_requirement.xml on the server and start the server. (This mod however only requires the object_types.xml)

  11. Stop the server and copy files on the server from /LiFx/dbexport to your servers /data folder

  12. Download  recipe.xml and recipe_requirement.xml from the servers generated xml files (in the LiFx Folder) to your extracted “yolauncher/modpack/data” folder.

  13. Download cm_objects.xml and skill_types from the servers data folder to your extracted “yolauncher/modpack/data” folder.

  14. Ensure you have 7zip installed on your computer Download here

  15. Ensure all you need is in the pack and insert files into the yo launcher folder that you need for your server, ensuring you do not overwrite the mod files without checking your are moving a more up to date version with the correct information.

Ensure these files as already mentioned are on your server 


- cm_spawn_patterns.xml ( ensure all knools are on this )
- skill_types.xml (needs to be built as mentioned above).
- cm_equipTypes.xml (needs to be built as mentioned above).
- cm_objects.xml  (needs to be built as mentioned above).
- object_types.xml (Built for you as mentioned on the server and can be found in the db export folder ).
- recipe.xml (Built for you as mentioned on the server and can be found in the db export folder ).
- recipe_requirement.xml (Built for you as mentioned on the server and can be found in the db export folder ).​​​

Ensure the files are in the data folder YOU prepared for yo launcher. 


- skill_types.xml (needs to be built as mentioned above).
- cm_equipTypes.xml (needs to be built as mentioned above).
- cm_objects.xml  (needs to be built as mentioned above).
- object_types.xml (Built for you as mentioned on the server and can be found in the db export folder ).
- recipe.xml (Built for you as mentioned on the server and can be found in the db export folder ).
- recipe_requirement.xml (Built for you as mentioned on the server and can be found in the db export folder ).​​​

  1. ​​Run the “createModpack.bat” included in this pack to generate a modpack .zip to upload to your server on Yo Launcher 

  2. Upload to Yo Launcher as normal 

  3. Set modpack as active

  4. (Re)Launch YoLauncher to download the modpack for your client and join your server.